The last several years VR was utilized for games and entertainments, companies use it for developing their products.

The concept of virtual reality (VR) is full immersion and feeling that the person is in another world. Therefore at first, the technology was tested in video games.

Virtual reality makes possible to experience anything, anytime, anywhere. Virtual Reality provides us with an artificial environment which is experienced through sights and sounds which itself provided by the computer and our actions determine what happens in the environment. As a kid, we were told about the five senses that we possess (taste, touch, smell, sight, and hearing). However, neurologists have identified 21 senses and with these senses, we experience the virtual environment around us.


“ Virtual Reality was once the dream of science fiction. But the internet was also once dreamed and so were computers and smart phones.”


It was like a dream, that comes into reality. Today, almost every big company is working on virtual reality. Google is using VR to measure your room whereas Facebook is gathering IRL friends in VR. Also, NVIDIA is providing power to process VR.


So how does the development of Virtual Reality looks like? Here we come




At first, it started with the red and green glasses, the ones that we used to wear in (the time when a person is a child). Those are known as Anaglyph 3D glasses which were used to create the (using both eyes, so distance can be judged) 3D effect.
After Anaglyph glasses, (created special qualities in) 3D glasses came into the picture that we use to watch 3D (full of life and energy/moving) movies or 3D games.

Next comes a super interactive virtual reality experience, companies are making interfaces like Oculus Rift, Samsung GearVR etc, that are a bit expensive to afford. Google has also made a low-level alternative to Oculus Rift, Google Cardboard so that everyone can experience VR without any price constraints. One can even make his/her own VR Google Cardboard easily at home.

A-frame is an open-source framework for creating 3D and virtual reality experiences on the web, originally from Mozilla. A-Frame was developed to ease the way of VR content development. It’s like the bread to your sandwich, which will provide you with some ready-made entities that you can use to make interesting applications. VR scenes created by A-frame work across desktop, oculus rift, mobiles, Google cardboard with just HTML.


And the last, but not least thing we want to mention about is statistics!

  • There will be more than 171 million active virtual reality users by the end of 2018
  • 21% of adults are interested to give a try
  • VR/AR market size is predicted to be 215bn USD by 2021